Nim Game

To solve this coding challenge, we need to determine whether you can win the game given a certain number of stones
n
when both players play optimally. This game exhibits patterns that make it possible to determine the winner using a simple modulo operation.

Explanation

In the Nim Game, if you start with 1, 2, or 3 stones, you will always win if you play optimally. This is because you can take all the stones on your first move. However, if you start with 4 stones, no matter how many stones you take (1, 2, or 3), your friend will always be left in a win position because they can remove the last stone. Thus, there's a pattern here:
  • If
    n % 4 == 0
    , you will lose because whatever move you make, your friend will always be able to adjust their count to bring the game back to another multiple of 4 after their turn.
  • If
    n % 4 != 0
    , you can win because you can always adjust your move to make the remaining stones a multiple of 4 for your friend, putting them in a losing position.
This leads to a very simple solution: determine if the number of stones
n
modulo 4 is zero. If it is, you lose; otherwise, you win.
Here’s the detailed pseudocode:
  1. Input Analysis :
    • Read the integer
      n
      , representing the number of stones.
  2. Check Conditions :
    • If
      n % 4 == 0
      , then return
      false
      because you will lose.
    • Otherwise, return
      true
      because you can win.

    Pseudocode Explanation with Comments

                                                
    # Function to determine if the player can win the Nim game
    function canWinNim(number_of_stones):
    
    # Check if the number of stones is a multiple of 4
    if number_of_stones modulo 4 equals 0:
    # If true, return false as the player cannot win
    return false
    else:
    # Otherwise, return true as the player can win
    return true
    
                                            

    Detailed Steps in Pseudocode:

  3. Define the function
    canWinNim
    with
    number_of_stones
    as input.
  4. Condition to check if
    n
    is a multiple of 4
    :
    • Use the modulo operator to check if
      number_of_stones % 4 == 0
      .
  5. Return Result Based on Condition :
    • If the result of the modulo operation is
      0
      , return
      false
      because it means the starting count of stones is such that the opponent can always adjust their strategy to win.
    • If the result of the modulo operation is not
      0
      , return
      true
      because it means you can make the first move in such a way that always leaves a multiple of 4 stones to your opponent after your turn, ensuring your win.
This pseudocode effectively captures the logic needed to solve the Nim Game problem optimally. It leverages the modulo operation to determine the outcome based on the initial number of stones, encapsulating the winning and losing conditions succinctly.