Frog Jump

To solve this coding challenge, you'll need to determine if a frog can cross a river by jumping on stones. The stones are positioned at specific units in a sorted array, and the frog must start at the first stone. Each jump can be of length
k - 1
,
k
, or
k + 1
, where
k
is the length of the last jump the frog made. Here's a detailed approach to tackling the problem:

Explanation

  1. Understanding the Problem:
    • You are given a list of stone positions in a strictly increasing order.
    • The frog starts at the first stone (position 0) and aims to reach the last stone in the list.
    • The frog's jump length must be one of three values: the length of the last jump minus one, the same as the last jump, or the last jump plus one.
    • The frog can only jump forward.
  2. Constraints and Conditions:
    • The initial list of stones will have at least 2 elements and no more than 2000 elements.
    • The positions of the stones are non-negative integers and fit within a 32-bit signed integer range.
    • The frog must land exactly on the stones, not in between them.
  3. Approach:
    • Use dynamic programming to keep track of all possible jump lengths the frog can make for each stone position.
    • Utilize a dictionary where the key is the stone position and the value is a set of jump lengths that reach that stone.
    • Start by initializing a dictionary where each stone maps to an empty set.
    • The frog starts at the first stone with a jump length of 0.
    • Iterate through each stone, and for every possible jump length that can reach that stone, check the next possible positions (stone + k - 1, stone + k, stone + k + 1) and add those jump lengths to the respective stones if they exist in the list.
    • Finally, check if there are any possible jump lengths that land on the last stone.
  4. Pseudocode:
  5.                                             
    # Initialize a solution class with a method to solve the problem
    class Solution
    # Function to determine if the frog can cross the river
    function canCross(stone_positions_list):
    # If the list is empty, return False
    if stone_positions_list is empty:
    return False
    
    # Initialize a dictionary to map each stone position to a set of possible jump lengths
    stone_to_jumps_map = dictionary
    for each stone_position in stone_positions_list:
    stone_to_jumps_map[stone_position] = empty set
    
    # The initial stone (position 0) is reachable with a jump length of 0
    stone_to_jumps_map[0] add 0
    
    # Iterate through each stone in the stones list
    for each stone_position in stone_positions_list:
    # Iterate through each possible jump length to reach this stone
    for each jump_length in stone_to_jumps_map[stone_position]:
    # Consider the possible next jump lengths: k - 1, k, and k + 1
    for next_jump_length in range(jump_length - 1 to jump_length + 1):
    # Ensure the next jump length is positive and the next stone position exists in the stones list
    if next_jump_length > 0 and (stone_position + next_jump_length) is in stone_to_jumps_map:
    # Add the next jump length to the set of jump lengths for the next stone position
    stone_to_jumps_map[stone_position + next_jump_length] add next_jump_length
    
    # The frog can cross the river if there are any possible jump lengths to reach the last stone
    return length of stone_to_jumps_map[last stone_position] > 0
    
                                            

    Step-by-Step Explanation/Detailed Steps in Pseudocode

  6. Class Initialization:
    • Create a class
      Solution
      that contains our main function
      canCross
      .
  7. Function Initialization:
    • The function
      canCross
      takes an input parameter
      stone_positions_list
      which is a list of integers representing the stone positions.
  8. Empty Check:
    • Check if the
      stone_positions_list
      is empty. If yes, return
      False
      because the frog can't jump anywhere.
  9. Dictionary Initialization:
    • Initialize a dictionary called
      stone_to_jumps_map
      where each stone is mapped to an empty set. This set will keep track of the possible jump lengths that can reach that stone.
  10. Start Position:
    • Set the first stone's position (position 0) and initialize it with a jump length of 0.
  11. Iterate Through Stones:
    • Loop over each stone in
      stone_positions_list
      .
    • For each stone, loop through all possible jump lengths stored in the set corresponding to that stone.
  12. Calculate Next Positions:
    • For each possible jump length (k - 1, k, k + 1), calculate the next stone position (current position + next jump length).
    • If the next jump length is positive (i.e., greater than 0) and the next stone position exists in the dictionary, add it to the set for that next stone position.
  13. Final Check:
    • Check if the set of possible jump lengths for the last stone contains any elements. If yes, the frog can reach the last stone, so return
      True
      . Otherwise, return
      False
      .
By breaking the problem down in this manner, we can use dynamic programming to efficiently track all possible jump sequences. This ensures we cover all scenarios and make the correct determination if the frog can reach the end.