Frog Jump
To solve this coding challenge, you'll need to determine if a frog can cross a river by jumping on stones. The stones are positioned at specific units in a sorted array, and the frog must start at the first stone. Each jump can be of length
,
, or
, where
is the length of the last jump the frog made. Here's a detailed approach to tackling the problem:
k - 1
k
k + 1
k
Explanation
- Understanding the Problem:
- You are given a list of stone positions in a strictly increasing order.
- The frog starts at the first stone (position 0) and aims to reach the last stone in the list.
- The frog's jump length must be one of three values: the length of the last jump minus one, the same as the last jump, or the last jump plus one.
- The frog can only jump forward.
- Constraints and Conditions:
- The initial list of stones will have at least 2 elements and no more than 2000 elements.
- The positions of the stones are non-negative integers and fit within a 32-bit signed integer range.
- The frog must land exactly on the stones, not in between them.
- Approach:
- Use dynamic programming to keep track of all possible jump lengths the frog can make for each stone position.
- Utilize a dictionary where the key is the stone position and the value is a set of jump lengths that reach that stone.
- Start by initializing a dictionary where each stone maps to an empty set.
- The frog starts at the first stone with a jump length of 0.
- Iterate through each stone, and for every possible jump length that can reach that stone, check the next possible positions (stone + k - 1, stone + k, stone + k + 1) and add those jump lengths to the respective stones if they exist in the list.
- Finally, check if there are any possible jump lengths that land on the last stone.
- Pseudocode:
- Class Initialization:
-
Create a class
Solution
canCross
- Function Initialization:
-
The function
canCross
stone_positions_list
- Empty Check:
-
Check if the
stone_positions_list
False
- Dictionary Initialization:
-
Initialize a dictionary called
stone_to_jumps_map
- Start Position:
- Set the first stone's position (position 0) and initialize it with a jump length of 0.
- Iterate Through Stones:
-
Loop over each stone in
stone_positions_list
- For each stone, loop through all possible jump lengths stored in the set corresponding to that stone.
- Calculate Next Positions:
- For each possible jump length (k - 1, k, k + 1), calculate the next stone position (current position + next jump length).
- If the next jump length is positive (i.e., greater than 0) and the next stone position exists in the dictionary, add it to the set for that next stone position.
- Final Check:
-
Check if the set of possible jump lengths for the last stone contains any elements. If yes, the frog can reach the last stone, so return
True
False
# Initialize a solution class with a method to solve the problem
class Solution
# Function to determine if the frog can cross the river
function canCross(stone_positions_list):
# If the list is empty, return False
if stone_positions_list is empty:
return False
# Initialize a dictionary to map each stone position to a set of possible jump lengths
stone_to_jumps_map = dictionary
for each stone_position in stone_positions_list:
stone_to_jumps_map[stone_position] = empty set
# The initial stone (position 0) is reachable with a jump length of 0
stone_to_jumps_map[0] add 0
# Iterate through each stone in the stones list
for each stone_position in stone_positions_list:
# Iterate through each possible jump length to reach this stone
for each jump_length in stone_to_jumps_map[stone_position]:
# Consider the possible next jump lengths: k - 1, k, and k + 1
for next_jump_length in range(jump_length - 1 to jump_length + 1):
# Ensure the next jump length is positive and the next stone position exists in the stones list
if next_jump_length > 0 and (stone_position + next_jump_length) is in stone_to_jumps_map:
# Add the next jump length to the set of jump lengths for the next stone position
stone_to_jumps_map[stone_position + next_jump_length] add next_jump_length
# The frog can cross the river if there are any possible jump lengths to reach the last stone
return length of stone_to_jumps_map[last stone_position] > 0