Can I Win

To solve this coding challenge, we need to understand the game's rules and how to implement a strategy to determine if the first player can force a win. The two players take turns picking numbers from a fixed pool of integers without replacement until they reach or exceed a specified total. The goal is to determine if the first player can guarantee a win assuming both players use the best possible strategy.

Explanation

  1. Initial Checks:
    • If the
      desiredTotal
      is less than or equal to the
      maxChoosableInteger
      , then the first player can choose a number equal to or greater than the
      desiredTotal
      and win immediately.
    • If the sum of all numbers from 1 to
      maxChoosableInteger
      is less than the
      desiredTotal
      , it is impossible to reach the desired total, so the first player cannot win.
  2. Recursive Strategy with Memorization:
    • We need a recursive function
      canWin
      that takes the current choices left and the remaining total required to win.
    • If a player can force a win by picking any number from the remaining choices, we store this result to avoid recalculating it (memorization).
  3. Memoization:
    • Use a dictionary to store results of subproblems to optimize the recursive calls.
    • The key for memoization is the current state of remaining choices.
  4. Recursive Function Logic:
    • Check if the highest available number meets or exceeds the required total; if so, the current player wins.
    • For each number in the remaining choices, simulate picking that number and call
      canWin
      for the opponent with the updated choices and total.
    • If the opponent cannot win given the new state, it means the current player can force a win from this state.
    Here is how we can translate this approach into pseudocode:
                                                
    # Function to determine if the first player can force a win
    function canIWin(maxChoosableInteger, desiredTotal):
    # If the max number is greater than or equal to the desired total, first player wins immediately
    if desiredTotal <= maxChoosableInteger:
    return True
    
    # If the sum of all numbers [1, 2, ..., maxChoosableInteger] is less than the desired total, no one can win
    if sum(range(1, maxChoosableInteger + 1)) < desiredTotal:
    return False
    
    # Initialize memoization dictionary
    memo = {}
    
    # Internal helper function to determine if current player can force a win
    function canWin(choices, total):
    # If the largest number in choices meets or exceeds the total, current player wins
    if choices[-1] >= total:
    return True
    
    # Convert choices to a tuple to use as a memoization key
    key = tuple(choices)
    
    # Check if the result for this state is already computed
    if key in memo:
    return memo[key]
    
    # Iterate through each choice
    for i in range(len(choices)):
    # Simulate picking the current choice and checking if the opponent loses
    if not canWin(choices[:i] + choices[i+1:], total - choices[i]):
    # If the opponent cannot win, save and return True
    memo[key] = True
    return True
    
    # If no forced win is found, save and return False
    memo[key] = False
    return False
    
    # Initial call with all choices from 1 to maxChoosableInteger and the desired total
    return canWin(range(1, maxChoosableInteger + 1), desiredTotal)
    
                                            

    Step-by-Step Explanation

  5. Initial Checks:
    • Check if
      desiredTotal
      can be reached in one move by checking if it is less than or equal to
      maxChoosableInteger
      .
    • Check if the sum of all possible choices is less than
      desiredTotal
      .
  6. Setting Up Memoization:
    • Create an empty memoization dictionary to store results of subproblems.
  7. Helper Function
    canWin
    :
    • Base case: If the largest number in the remaining choices is greater than or equal to the
      total
      , return
      True
      (indicates the current player can win).
    • Convert the list of remaining choices to a tuple to use as a key for memoization.
    • If this key is already in the memo dictionary, return the stored result.
    • Iterate through each number in the choices:
      • Simulate the current player picking that number and recursively call
        canWin
        to check if the opponent loses (if the opponent loses, it means the current player can win).
      • If the opponent cannot win from the new state, save
        True
        in memo and return
        True
        .
    • If no winning strategy is found for the current player, memoize and return
      False
      .
By following these steps, we ensure that we explore all possible combinations and make optimal decisions at each step to determine if the first player has a winning strategy. This approach uses dynamic programming principles to avoid redundant calculations, thus improving efficiency.